![]() Just like Sekiro, enemies have their own spirit meters, so it all feels fair and every encounter is a useful learning opportunity.Īlthough it has some nasty difficulty spikes (the first boss is almost the hardest thing in the whole game) Wo Long isn’t actually that hard and is easier than both the Nioh games and anything by FromSoftware. Receive damage when the meter is already in the red and you’ll briefly become staggered, encouraging you to not only keep on the offensive but to choose your actions with care. Rather than a stamina bar you have a spirit meter that increases as you block, parry, and attack but is consumed when you dodge, use special moves and magic, or take a hit. It’s actually closer to Sekiro: Shadows Die Twice than it is Dark Souls (plus the jumping from Ninja Gaiden), which is to say it’s especially dependent on timing and counters – to the point where you often can’t do any damage at all if you don’t prove to the game that you know what you’re doing. The combat is by no means the same as Nioh, even if the pacing is reminiscent. ![]()
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